A critical bug has been reported in v0.2.0B that occurs when using a Final State modeling component. MiceOnABeam will crash when drawing a transition to a Final State.
The problem was introduced by a small last minute addition to v0.2.0B that ensured that a transition with a Completion event could not be directly connected to a Final State (thereby creating an infinite loop in the model).
Fortunately there's a simple workaround: Just create the new transition first to another state. Then select and drag the transition's end-point over to the Final State.
A critical bug has been reported in v0.2.0B that occurs when using a Final State modeling component. MiceOnABeam will crash when drawing a transition to a Final State.
The problem was introduced by a small last minute addition to v0.2.0B that ensured that a transition with a Completion event could not be directly connected to a Final State (thereby creating an infinite loop in the model).
Fortunately there's a simple workaround: Just create the new transition first to another state. Then select and drag the transition's end-point over to the Final State.
Antonius