MiceOnABeam Huh?
(a.k.a.) Eh? Say What?
Ok, so it's a weird name for a website and product. It's actually a rough transliteration into English of a French word that nicely captures the essence of some of the advanced modeling concepts of the product.
More importantly, why develop the product?
Having a background in real-time software development, I was happy to see when I was first introduced to Second Life, that it incorporated a state machine paradigm for their scripting language and event-driven run-time system. Unfortunately I quickly realized how few of the capabilities of modern state machine design were actually offered.
There are of course many excellent and comprehensive modeling tools out there, some of which could potentially be customized to generate LSL code for the Second Life environment. But these tend to be expensive, and/or more general-purpose in nature.
So what if there was a state modeling and code generation tool that was developed and customized especially for Second Life?
Users new to SL and programming might just find scripting a bit easier, and more experienced users would obtain the benefits of advanced modeling techniques for their more complex scripts.
The net effect might be to bring scripting to a wider audience within Second Life, and to expand the reach of advanced modeling techniques to empower casual programmers.
I hope you find MiceOnABeam a welcome addition to the Second Life world.
Antonius Frentis
