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Reviews

"As a programmer from 30 years ago, I couldn’t quite get a handle on LSL structure and syntax. I saw MOAB advertised and grabbed it. ... MOAB is truly brilliant in how it works, and the ease of use. Antonius is a nice fellow and will always answer any queries you may have. ...The price is great value for what you get, you get more than what you see. "

"...I got this about a month ago, has some quirks felt like a noob not understanding it, but I kept at it and it's an awesome tool. ... this is really good, it's fun and I'm always learning. 5 stars is a must. Keep up the good work Antonius"

"Felt like a newbie for a few days. I can script by hand but this just makes it so much easier. Very nice work Antonius."

"I have been in SL for quite a few years now and my main interest has been Building. I have dabbled in scripting but up until now I have found it quite a chore ... Creating scripts with this application is a little like building. You put the blocks together and if you are lucky it all looks good and works. ... As far as price is concerned I feel its worth much more than it is sold for. It must have taken ages to create and I take my hat off to Antonius. ... Anyway, to sum it up. Well worth the money."

"Damn I wish this had been around when I started scripting all those years ago! This thing is just, to be blunt, bloody brilliant. ... Worth every L$ in my opinion. New to scripting or even a professional scripter, this tool is just what we have been waiting for."

"I love this tool. MiceOnABeam is awesome. I have been trying hard to learn scripting and having a hard time. Then I found this... The best 3000L I ever spent. I haven't stopped using it since I got it... Making script after script just to see how it works."

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Wednesday
Jun092010

MiceOnABeam Version 1.0.0 General Release

One of the great things about being a self-employed software developer is that you get to do the wide range of activities that comprise the designing, building, testing, deploying and marketing of a new software application. It's simply impossible to get bored and it's certainly been a great ride creating MiceOnABeam and being able to announce it's general release.

Free and Professional Versions of MiceOnABeam

With the general release MiceOnABeam is now provided in Free and Professional versions. A Free version will always be made available with each new release as I feel strongly that's it's important to get the program out there and make it available to everyone regardless of their ability to pay.

Aside from a couple of restrictions (code generation is limited to a maximum of five states and the new Performance Analysis feature is disabled) the free version is otherwise fully functional and can be used to create scripts for the Second Life world.

At the same time I'd like to defray some of the expenses involved in developing the program so I've created a Professional version which has no restrictions.  A license for this version can be purchased for $L3000 at Second Life's XStreet Marketplace.

The Model IS the Implemention

One of the key benefits developing a MiceOnABeam model for a script is that the script's architecture not only becomes clearer to understand, but is actually represented by concrete design components that are automatically translated to LSL code. In other words, the model is the implementation!

This enables the development of a whole range of features that can operate at the abstraction level of the model itself and provide higher-level insights into the design than would otherwise be available through a similar analysis of a script coded directly.

The new Performance Analysis feature is an initial step in this direction. Read on below for full details.

Performance Analysis

Delays and lag are significant issues to be considered when developing scripts for the Second Life world. As a result scripters must pay careful attention to the execution times of processing intensive activities or algorithms.

To address this need, MiceOnABeam models can now be automatically instrumented with LSL code to measure and report execution timings for selected components within a script model. This is a powerful new feature that can help users identify performance bottlenecks in their designs.

Each model component type can be configured to monitor either all usages (e.g., monitor all States in the model) or only particular instances of that type.

For monitored components users can select to output the number of times a component's code has been executed, it's cumulative execution time and it's average execution time.

STATS>> *** PERFORMANCE STATS ***       Count   Tot Time  Avg Time
[09:14] Object: STATS>> EVENT_listen:     3     2.940365  0.980122
[09:14] Object: STATS>> EVENT_sensor:     0     0.000000  0.000000
[09:14] Object: STATS>> EVENT_timer:      8     0.719490  0.089936
[09:14] Object: STATS>> EVENT_touch_end:  2     0.789647  0.394824

Down the Road

Next up is the development of a library of free re-usable MiceOnABeam script models. Given that visual scripting is new for many scripters (or perhaps they used modeling techniques for analysis and design- but not for implementation), I recognize that it is essential to have a set of reusable building-blocks to help new users get started.

The availability of building-blocks together with MiceOnABeam will also hopefully encourage and enable Second Life members who have been intimidated by the complexity of programming to augment their SL experience by being able to add behavior to their SL creations.

An open library will also be made available on the MiceOnABeam website where contributions by users will be made available for anyone to download and use.

Later in the year and contingent upon Linden Lab plans, MiceOnABeam will support the use of the C# language for use within a script model and will generate a complete C#-based script.

For full details on the release please check out the Release Notes.

Antonius