Mea Culpa
Saturday, March 6, 2010 at 4:48PM A critical bug has been reported in v0.2.0B that occurs when using a Final State modeling component. MiceOnABeam will crash when drawing a transition to a Final State.
The problem was introduced by a small last minute addition to v0.2.0B that ensured that a transition with a Completion event could not be directly connected to a Final State (thereby creating an infinite loop in the model).
Fortunately there's a simple workaround: Just create the new transition first to another state. Then select and drag the transition's end-point over to the Final State.
Sorry for any inconvenience that this may have caused anyone. The has been fixed for the upcoming v0.3.0B release due out the week of March 22nd.
Antonius
