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Reviews

"As a programmer from 30 years ago, I couldn’t quite get a handle on LSL structure and syntax. I saw MOAB advertised and grabbed it. ... MOAB is truly brilliant in how it works, and the ease of use. Antonius is a nice fellow and will always answer any queries you may have. ...The price is great value for what you get, you get more than what you see. "

"...I got this about a month ago, has some quirks felt like a noob not understanding it, but I kept at it and it's an awesome tool. ... this is really good, it's fun and I'm always learning. 5 stars is a must. Keep up the good work Antonius"

"Felt like a newbie for a few days. I can script by hand but this just makes it so much easier. Very nice work Antonius."

"I have been in SL for quite a few years now and my main interest has been Building. I have dabbled in scripting but up until now I have found it quite a chore ... Creating scripts with this application is a little like building. You put the blocks together and if you are lucky it all looks good and works. ... As far as price is concerned I feel its worth much more than it is sold for. It must have taken ages to create and I take my hat off to Antonius. ... Anyway, to sum it up. Well worth the money."

"Damn I wish this had been around when I started scripting all those years ago! This thing is just, to be blunt, bloody brilliant. ... Worth every L$ in my opinion. New to scripting or even a professional scripter, this tool is just what we have been waiting for."

"I love this tool. MiceOnABeam is awesome. I have been trying hard to learn scripting and having a hard time. Then I found this... The best 3000L I ever spent. I haven't stopped using it since I got it... Making script after script just to see how it works."

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Wednesday
Nov042009

Modeling Script Communications

A major new feature that I'm working on for a future MiceOnABeam release, is one that I hope will really resonate with SL scripters.

Often a complex SL application is made up of multiple scripts contained in one or more linked prims. The new feature will enable users to graphically define the communication relationships between the various scripts within the whole design, and allow individual scripts to send and receive user-defined events according to a user-defined protocol, without explicit knowledge as to the specific script (and linked prim) it is talking to. MiceOnABeam would then generate all the LSL code for each script to handle the inter-script communications. One benefit of this is to increase design modularization and help create more reusable script components.

What's nice is that the UML modeling specification (part of which MiceOnABeam has already implemented) has modeling elements for above, and I'm currently investigating it's applicability. I'm very interested in hearing from others on the topic, and would welcome any input.

Antonius

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