Events
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AfterTimeout
When the timer times out, the specified actions are carried out.
Configure the AfterTimeout state to set the length of the timer. Then enter the actions to carry out in the state's Exit Action code or alternatively in the transition connected to OUT.
For practical purposes, this particular component isn't particularly useful. For a simple time delay use the Pause LSL Action or the llSleep() function. To put a time constraint on an activity see the TimedActivity component.Download Model (MiceOnABeam v1.0.3)
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WhenChatFrom
When the chat from the specified avatar is heard, the specified actions are carried out.
Configure the WhenChat state to set who to respond to. Then enter the actions to carry out in the state's Exit Action code or alternatively in the transition connected to OUT.Download Model (MiceOnABeam v1.0.3)
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WhenCollision
When the prim detects a collision according to the specified criteria, the specified actions are carried out.
Configure the WhenCollision state to set who to detect. Then enter the actions to carry out in the state's Exit Action code or alternatively in the transition connected to DETECTED.Download Model (MiceOnABeam v1.0.3)
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WhenSensed
When the prim senses something according to the specified criteria, the specified actions are carried out.
Configure the WhenSensed state to set who to scan for. Then enter the actions to carry out in the transitions SensedSomething & SensedNothing action code. Alternatively connect transitions to the FOUND & NOTFOUND exit points and put your action code there.Download Model (MiceOnABeam v1.0.3)
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WhenTouched
When the prim is touched by anyone, the specified actions are carried out.
Enter the actions to carry out in the Exit Action code of the state WhenTouched or alternatively in the transition connected to OUT.Download Model (MiceOnABeam v1.0.3)
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WhenTouchedBy
When the prim is touched by the specified avatar, the specified actions are carried out.
Configure the WhenTouched state to set who to respond to. Then enter the actions to carry out in the state's Exit Action code or alternatively in the transition connected to OUT.Download Model (MiceOnABeam v1.0.3)
